I was playing Demon Turf since I bought it forever ago and the sequel released, and it's a game I wish I could like but it has too many small problems that compounds and makes it boring and annoying to play and I just dropped it while doing the 2nd set of stages for the final world because of one level that was the sum of nearly every problem I have with the game. The first 2 worlds are just boring and bland aesthetically with 1-2 levels that are fun.
The hub world is this dark urban city and the the first world is just a desert, the next is a beach, then a city, and a snowy mountain. All the bosses are awful and don't even give you the game's main collectable for whatever reason. The game also makes you repeat a second version of the levels after you beat the boss if you want to actually fight the final boss which I would've been pissed if I didn't do the alternate stages as soon as the boss was done. Regardless, the only world I really liked was the 3rd one because the difficulty actual picks up, the ability you get from beating the 2nd world is fun and utilized a lot, and the visuals are the best of the 4.
The game has combat that's terrible. Instead of the typical jumping on enemies or hitting them you have to push/pull them around off ledges or into hazards. Your character's main attacks are slow and the enemies move around like they're sliding on ice. It wouldn't be so bad if for whatever reason the game decided to force you into combat sections that are required to progress. There's also things like ring challenges ala superman 64, general "get to the goal" stuff, and the god awful get the ball to the goal that thankfully is rarely used. A lot of this stuff just feels haphazardly thrown into a level and kills the pacing of it. The checkpoint system is interesting on paper but with no sense of how long a level is or how difficult an upcoming section will actually be you're just playing blind.
The abilities are uninteresting like the grapple hook that halts all your moment and can only be used on specific objects and adds nothing to your actual movement, fun like the wheel, or just frustrating to use like the glide and time bomb. The glide feels bad to control especially when the game constantly wants you to make precise landings with it which is complicated with depth problems of your character being a 2D sprite jumping around in a 3D space. The time ability is really cool but it's similar to the grapple hook where it's a
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