[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / edu / hobby / tech / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password (For file deletion.)
Required: 3 + 2 =

Join our Matrix Chat <=> IRC: #leftypol on Rizon

| Catalog | Home
|

File: 1713412837290.png (341.43 KB, 1050x600, ClipboardImage.png)

 No.34627[Reply]

What are iconic and legendary games that defined a generation of gaming, that deserve a place in the gaming pantheon?

List all of them that you know.
12 posts and 1 image reply omitted. Click reply to view.

 No.34666

>>34660
Mobile games are a major part of gaming, so it might be worth considering when talking about iconic games in general.

 No.34667

>>34666
I know, I just feel like farmville et al should be put in a different category

 No.34668

>>34647
wii sports unironically got the major manufacturers to blow untold millions on the wagglan gimmick

 No.34779

A few games that come to mind for mid to late Millennials.
>Pokemon Red/Blue
>Halo
>Kingdom Hearts
>Super Mario 64
>Sonic Adventure 2

 No.34783

>>34779
Sonic bros we won



 No.27910[Reply][Last 50 Posts]

Always wanted to make this thread, but could never find time for it until now. Discuss lore, art, modding, headcanons, C0DA and other stuff related to the games.
150 posts and 47 image replies omitted. Click reply to view.

 No.34447

>>34434
lizard hands typed this post

 No.34769

Just now realizing that Nords and Redguards have exactly the same racial backstory. How would you make them distinct, /leftytesg/?

 No.34772

File: 1713891313476.jpg (109.29 KB, 960x630, Yasuke-960x630.jpg)

>>34769
I have been cooking up a headcanon that Redguards were from Akavir originally, then settled Yokuda and left it for Tamriel after the conflict rendered it inhospitable. Mostly because Redguards have snakes as a recurring motif in their stories and a bit of Japanese inspiration in their lore (which frankly is not much considering even the ham sandwich Nord race has that, lol @ wasabi shields).

 No.34773

File: 1713892045492.jpg (Spoiler Image, 1.06 MB, 2120x1668, cf10ad3fdbd0f9011f1809f34a….jpg)

>>34447
Made for BBC (Big Barbed Cock).

 No.34782

>>34772
The snake thing makes too much sense to ignore. Would the Akavir->Yokuda migration take place around the other side of Nirn then? You a round-Nirner, anon?

I've been toying with the idea of Yokudans as analogues for the Roman Empire's foederati, where warring states of Hammerfell increasingly relied on their services (with gold and land as payment) until eventually they dominated the region militarily and started taking castles and forts for themselves when their patrons couldn't, or wouldn't, pay. For Nords I suppose they could stay the same. Or giving Nords the new Redguard backstory and having Redguards stay the same. I'm just wary of including TWO martial cultures with their own sacred cultural magic escaping from a doomed continent and killing all the elves they can find.



File: 1667776219739.png (543.28 KB, 960x544, Junkomaeda.png)

 No.24212[Reply][Last 50 Posts]

Im making a thread about VNs because there isnt one on the catalogue and i wanna talk about my experience. I just finished danganronpa 2, which im not certain counts as a VN or if it's a point and click murder mystery social deduction game, and i think im pretty confident to say that it presents a pretty interesting moral dilemma. On one hand, the hope faction is pretty clearly a technocratic organization who obsesses over "Ultimates", or people who possess immense talent in a particular field or study, for example the world's best scientist, or the world's best doctor. It is revealed in the story of goodbye despair that before despair took over, hope's peak academy created a method of artificially forcing someone to become extremely talented, which dialectically had the potential to equalize mankind and develop the talents of anyone, which would make the idea of meritocracy, or ruling over others due to better talents or knowledge, completely obsolete. Despair on the other hand spawned as a result of the mass movement of reserve students, malcontents who became disaffected with the idea that people with talent mattered more than the rest, since hope's peak academy was formed to research peoples' talents and how to cultivate them.
I think it would be pretty easy to side with the latter out of frustration, especially if you're talentless like i am, but i think the idea that talent could be forcibly cultivated out of someone who never realized it before would be the "productive forces" argument. Not to mention that junko destroyed civilization, which is dialectically bad.
Your turn to die is a great game too, very similar to danganronpa on a surface level, i finished it a while ago and im glad i played it. Free btw. Anyone got visual novel recommendations? I need a weeb fix.
135 posts and 47 image replies omitted. Click reply to view.

 No.34472

File: 1712859516309-0.jpg (123.61 KB, 1080x1807, GKlE_RkaMAA8-9Q.jpg)

File: 1712859516309-1.png (29.74 KB, 539x147, GKmx8gxbgAAOQ7V.png)


 No.34473

File: 1712860526593.jpg (51.96 KB, 800x600, 1.jpg)

I think that if girls can take the subahibi aesthetics we boys should take the nitro+ aesthetic and dress all black and get really into swords

 No.34474

>>34472
Cute.

>>34467
Kill yourself.

 No.34480

>>34467 Anon, do you actually think any dumbass that visits this site has any meaningful amount of self-respect?

 No.34781

File: 1713919779267.png (469.44 KB, 1113x830, 2-29-3521529752.png)

I played Shinigami no Kiss wa Wakare no Aji a few months back and I'm still processing how I feel about it. The erotic scenes were trash and I mostly clicked through them and only stopping to read if a line of text felt important, but the story itself was interesting. The twist near the end was predictable, but at the same time somewhat beautiful. The ending itself is where I'm confused on how I feel though. On one hand the ending serves as a solid way to tie up the main character's story and makes the resurrection of his childhood friend make sense. At the same time, it feels like it could've been handled better without the use of time travel and instead gave the girl a second chance at life with her new identity she'd already been given in a human form.

My other issue regarding it being an erotic VN is just how horny the sister is for the main character. It feels like she's being a huge bitch while also coming onto the main character at random times and then all of a sudden is like "let's fuck" and all of a sudden the main character is down for it and they make that their whole thing.

Still, the sister route aside I really liked it, enough to be thinking about it months later.



 No.26672[Reply][Last 50 Posts]

I just beat this game, I remember seeing another discussion thread about this game but I can't find it, but I want to talk about the game, full spoilers.
96 posts and 23 image replies omitted. Click reply to view.

 No.34353

>>34350
>what ex?

 No.34370

>>34350
Yea playing this only a year ago I was like damn, so could have has this spoilered by the Internet, glad I never did.
Ioved planescape as a kid, think it contributed to my love of this game.

The game now has a microtranshumanist store in its menu..

 No.34767

File: 1713825130992.png (221.75 KB, 1860x896, Anon explains Pale DE.png)

I honestly think Disco Elysium (together with Sacred and Terrible Air) might be THE defining piece of art for the neoliberal age.

It's really awful that Kurvitz et al got fucked out of their IP, and I sincerely hope they can one day get it all back, but at the same time I'm kind of fine with never getting a sequel. Le Retour will have to happen in real life.

 No.34770

>>30736
the game actually flat out tells you this will happen if you pass a certain secret rhetoric check. I think the game is supposed to show that this is only a possible path the world can lead down and not set in stone.

 No.34771

Just played it. So many hate worthy characters in this game and I'll be damned if I let them get a one up over me. So I save scummed like mad, fun though.



File: 1659487031459.jpg (136.07 KB, 806x1199, 1656976942546.jpg)

 No.20754[Reply][Last 50 Posts]

It's 2022 and TF2 still slaps.
143 posts and 33 image replies omitted. Click reply to view.

 No.34652

File: 1713465969392.jpg (115.68 KB, 1242x836, 1713465483626532.jpg)

People are somehow putting 65000x65000 pixels images into Objectors which will crash any server.

 No.34690

>>34652
2006 game keeps crashing in window 7; sad.

 No.34710

> Added 64-bit support for Windows/Linux client and server
https://wiki.teamfortress.com/wiki/April_18,_2024_Patch

 No.34711


 No.34720

>>34710
>>34711
Stopped bots for a day while all those old server plugins will be dead forever.



File: 1686268270016.jpg (80.73 KB, 616x353, brante.jpg)

 No.28499[Reply]

please post your favorite indie games and tell us something about them,
any description will do, all are welcome

presenting: The Life and Suffering of Sir Brante
https://store.steampowered.com/app/1272160/The_Life_and_Suffering_of_Sir_Brante/


The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny… But remember that freedom never comes cheap.

Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.
Key features

At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.

Post too long. Click here to view the full text.
58 posts and 23 image replies omitted. Click reply to view.

 No.34135

>>34134
It's not exactly block pushing, the main mechanic is picking up and putting down floor tiles to make a path to the exit. There isn't quite as much forethought involved in my experience. The devs do refer to it as a sokoban, though.

 No.34701

>>28499

I tried playing as bourgie, helping porky but owning the aristocrats but somehow I fucked up and the revolution started, then I tried joining it but my family died, welp RIP

 No.34709

Apparently the highly anticipated Manor Lords which releases in one week is an indie game made by a solo dev. It's getting quite a bit of coverage on youtube from a wide variety of gamers, from city builders to RTS and GSG enjoyers, and is supposedly the most wishlisted game on Steam atm. Will be interesting to see if it lives up to the hype and if it can successfully combine Banished with Total War

 No.34712

>>34709
>Will be interesting to see if it lives up to the hype and if it can successfully combine Banished with Total War
>made by a solo dev
I think I can already answer that one.

 No.34718

Dungeon Crawl Stone Soup is a fun roguelike



File: 1698763917341.png (2.96 MB, 1894x1048, ClipboardImage.png)

 No.31380[Reply]

https://schombert.github.io/Project-Alice/index.html

Getting Started
Please consult docs/contributing.md for more information! it contains information on how to compile the project on both Windows AND Linux

Picking up where Open V2 left off
The goal of Project Alice (named after Alice Roosevelt Longworth) is essentially to create a new version of open v2 – my earlier project to create a Victoria 2 clone – and then to finish a working, feature complete, version of the game. This means that, at least initially, there will be few departures from doing things as Victoria 2 did them, simply to keep the project focused and on track. Once a 1.0 is complete, we can then use it as a playground for new experiments. As of July 2023, I have basically caught up to where open v2 was, minus some deficiencies in the ui.

I hope to find a few people to form an art team that can recreate the assets that Victoria 2 uses to give this project its own distinctive visual identity. I know that is a big ask, but on the other hand, there will be no 3d modeling required. We already have access to a set of new flags that we can use, courtesy of the SOE project.

In comparison to other projects
In comparison to SOE (Symphony of Empires) this project is a more direct Victoria 2 clone, while SOE is its own game. Nevertheless, I tend to think of it as a sister project. We do have some people here involved with both (I myself make the occasional suggestion there), and if you see something that we make that they could use, I am sure that they would appreciate the contribution. Likewise, we will be using at least some of their work.

With regards to the OpenVic2 project, although it "marketed" as a Victoria 2 "clone," that isn't what they are working towards creating. Instead, they intend to provide an entirely new set of assets, including events, decisions, etc., which will make their project more of a Victoria 2-ish game. It is also run with a very different managerial style. If you are interested in both Project Alice and OpenVic2, I suggest spending time with both teams or even joining both projects.

Post too long. Click here to view the full text.
18 posts omitted. Click reply to view.

 No.33008

>>32999
yeah some triggers do still seem to be missing. But how it was just getting 0 attention anywhere was rly weird to me.

I am already a programmer for, eh, a while. Looked into the code as well and so far so good but this cmake building system makes me absolutely crazy. If I ever get around that, I am taking ideas for Pull Requests in the makers direction

 No.33009

>>32978
can you maybe help me how to use this cmake shit without vscode?

 No.33014

>>33009
check the instructions in docs/contributing.md, the "Linux (Generic)" part
depending on your hardware you might want to change the avx2 flags in the cmakelist.txt file (line 130+) to avx or sse

 No.33016

>>33008
>I am taking ideas for Pull Requests
features from the original, I don't know if this is just me but
<can't build armies
<wars don't have the little ui thing
<you don't receive a message when a country declares war on you
<but you receive one when someone joins that war
<it's hard to see a general's stats
<mobilized units don't spawn
<no successful war justification message
<can't move the map using the screen borders, not even in the flat projection
etc.

besides that, two original features I would like are
<a checkbox to never recruit units from some provinces
Post too long. Click here to view the full text.

 No.34699

>>32998
CWE works but the map gamma is fucked up.
The CWE foxfork fixes that.



File: 1713381740800.png (2.04 MB, 1920x1200, ClipboardImage.png)

 No.34617[Reply]

Why has the average gamer's average skill increased so much since the late 2000s?

I was never good at the games I typically play and lose often in the multiplayer games I play, but I wonder if I was playing multiplayer fpses back then if I at my skill level currently would be decent back then.

 No.34618

- Advancements in learning techniques
- technical research into game source codes yeilding generally applicable discoveries
- bigger library of tactics and skills with vocabulary to describe them
- better hardware responsiveness
- availability of free learning and training resources
- harder indie games have been released
- speedrun culture
- nutrition
- etc..
Similar situation to kids getting better at drawing earlier.

 No.34619

>>34617
Is it possible you just got old and don't play as much? Plus games change over time, I'm still good at Battlefield and similar games but hopeless at Fortnite clones, the time to kill is just too long and I get panicky

 No.34694

Mad cuz bad

 No.34696

without any data to back it up I'd wager that kids play (read; practise) more nowadays. The industry itself has grown a lot sicne the 2000s, so has online multiplayer games. I used to shit on my friends in halo in local splitscreen matches, was just okay online, and nowadays I'm a lost cause vs these kids on counter strike for example.



File: 1674844210241-0.jpg (822.25 KB, 1920x1080, Minetest-5.3.0-animals.jpg)

 No.25620[Reply]

Since joining to my Minecraft server has proven to be quite a headache for a lot of players, I want to propose the board admins to host a server for its free, open-source alternative: Minetest (minetest.net).

The prime upsides of this would be:
- Much less resource consumption on both client and server end due to Minetest using an engine written C++ rather than Java.
- Extremely deep and wide maps compared to Minecraft, with the estimated maximum size being 60000 chunks on every axis. Minetest's terrain generator also creates caves and mountains much larger than any seen in MC even after the Caves & Cliffs update.
- Ease of moddability due to the game's modular nature and a built-in modding API based using the Lua language, as well as automatic mod fetching from the server eliminating the need for players to download mods beforehand. Also, the game does not need to be quit from when editing mod files, just for the world to be reentered.
- No need for third-party plugins for stuff like sethome and logins as this functionality is already built into the base game.

Thoughts?
https://strawpoll.com/polls/NMnQ5BBXBn6
21 posts and 8 image replies omitted. Click reply to view.

 No.34678

Never played Minecraft before on PC, is it free? And how does it run on Linux? Either way I´d be happy to join this server.

 No.34679

>>34678
Minetest is built for GNU/Linux, you're in luck.

 No.34680

I thought this was long dead, but I guess not! Thanks anon who just decided to bump this thread after a whole year lol.

 No.34686

>>34678
It costs money but runs amazingly on linux

 No.34687

>>34686
There are launchers that remove all the Micro$oft bullshit. They've taken $20 from me and they wouldn't let me send account recovery emails it just said "something went wrong" so fuck them I pirated and it turns out the launcher I needed to do it is way better anyways



File: 1713510705497-0.png (696.72 KB, 976x816, ClipboardImage.png)

File: 1713510705497-1.jpg (151.12 KB, 548x352, pooland.jpg)

 No.34672[Reply]

How to reply?

 No.34681

>>34672
Why do you need to reply



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / edu / hobby / tech / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]
[ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36 ]
| Catalog | Home