No.33098
>>33095>with the hooomans (obviously the white ppl) being portraited as the good guyslol
No.33101
>>33095Not sure if you are serious with your assessment, but…
The thing is that the.humans being portrayed as good guys here is acknowledged even in-universe as the works of Imperial hegemony while also showing multiple points of view on every major backstory event (just check out Battle for the Red Mountain lol). None of races in this setting is really inherently good or evil nor there is a rigid alignment system that keeps them in that way unlike D&D that you mention. Most of the ethnic conflicts happening in the series come off more as result of societal elites vying for more power, wealth or following some ideology than result of the supremacist ideologies being true, which for me is already better than most other fantasy universes that barely flesh out their peoples and do not bother with writing multiple PoV story pieces.
No.33110
>>33109 (me)
Also the shock cloak spell with associated perks is great for a melee character, it effectively reduces every enemy's health pool by 15% via disintegration and the range increases massively when dual cast and using buffs.
No.33114
>>33113Requiem works well for turning your game into hell with minimum hassle, yeah. Not exactly friendly with other gameplay and content mods without patches, but might be just the thing for you.
No.33115
>>33113Depending on what you mean by actual RPG, Requiem should be fine. It doesn't change the bad storylines from vanilla but it does add better character progression. Only thing I don't like is there's a lot of game knowledge you need to know up front to build your character properly. It does require a bit of work to set up and tweak to your own tastes plus there are a lot of mods/patches for it (like 3Tweaks and Expanded Grimoire) that are worth using. It's a major overhaul so any mods will either need to be made specifically for Requiem or have patches to work properly with it. Other than Requiem I also enjoy SimonRim (although it's about 20 mods under one umbrella), it's more like vanilla+ than an overhaul but adds a lot of build variety and flavor to the game.
If you don't want to bother with hunting down mods and patching them you can use a premade modlist with Wabbajack:
https://www.wabbajack.org/The only downside with using Wabbajack is if you don't pay for Nexus you'll be stuck clicking "download" for a while depending on the modlist size (from one hour to many hours), but after it's done you're good to go. There was a good one for Requiem called Serenity 2 but it doesn't look like it's available anymore. I've also heard good things about Wildlander but haven't tried it, nor have I tried any of the SimonRim modlists.
No.33116
>>33115I mean adding some sort of depth and meaningfulness to the progression, instead of Bethesdas "do anything, go anywhere, everything is the same". As for the main quest, I am just going to install Alternate Start mod, and roleplay a wizard sellsword.
No.33117
>>33116Oh yeah, you'll probably like it then. My only advice is if you choose the prisoner start from the mod make sure you spend one of your first 3 perks in lockpicking or you won't be able to leave the cell lol
No.33118
>>33116>>33117I prefer Skyrim Unbound since it does not even tie your start to being a prisoner and gives more character creation options like vampire/werewolf status, starting faction, gold and items, ability to use shouts and absorb dragon souls etc. Good compatibility with mods too.
No.33153
>>33152Instead of modding Oblivion just go full steam ahead and install Nehrim as well.
No.33154
>>33153I tried, but really didnt like it. Dont even remember why, but I think it just lacked meaningful interactions with NPCs, I remember it being very dungeon-crawly.
No.33159
>>33152This one gives you a +5 bonus no matter what whenever you level up:
https://www.nexusmods.com/oblivion/mods/2691When I play Morrowind I like using a mod that just has attributes increase naturally as you increase related skills, but I've never tried the Oblivion equivalents so I dunno if they work or not.
You should also get a mod that reworks the ridiculous level scaling. I tried this one a while ago and it was good:
https://www.nexusmods.com/oblivion/mods/49194 No.33160
>>33152Maskar's Oblivion Overhaul kind of deals with the leveling if I recall correctly. Can be also be safely combined with Oscuro's Oblivion Overhaul, a earlier mod with similar aims.
https://www.nexusmods.com/oblivion/mods/42780https://www.nexusmods.com/oblivion/mods/46199Also can suggest looking into the Ascension mod.
https://www.nexusmods.com/oblivion/mods/50237Make sure to use Wrye Bash after installing these mods to eliminate any possible conflicts through merging the conflicting changes into a patch .esp.
No.33162
>>33161Not opposed to it outright, there's supposed to be countless Daedric Princes hanging around who don't really care about Nirn. Depending on how the story pans out maybe it'll be a good addition, but I doubt it. From what little I know there's hints of a multiverse, and fuck that.
No.33169
>>33161Does "TESO writers should individually be made to put their hands inside a steel wrangler" fall under "I'm glad TESO isn't canon"?
No.33373
>>33371Most things in that image being dead are Todd revisions.
No.33376
>>33371Because it was when human filth (settler colonizers) started to invade and infest Tamriel
No.33377
>>33375Imga are still around. The Akaviri of all forms are still around, including the Tsaesci heading the Blades.
Falmer are a Todd-era invention and therefore irrelevant.
Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.
Reject Todd revisionism, embrace C0DA canon.
No.33378
>>33377>Black March inclusion is just idiotic in generalLilmothiit, Kothringi, Orma, Horwalli, Yespest, and Barsaebic Ayleids all lived in Black Marsh but everyone except Argonians died or left, most of them without any explanation.
No.33380
>>33377>Falmer are a Todd-era invention and therefore irrelevant. What are you smoking man? They have been part of the setting since Daggerfall and Bloodmoon.
https://www.imperial-library.info/content/king-edward-part-x<"Such shy folk … I tried," Lucky faltered. "I did try. The ice elves were very hard to find, and not that friendly when I did find them."https://en.uesp.net/wiki/Bloodmoon:In_Search_of_the_FalmerSkyrim only introduced the dumb idea of them being turned into literal CHVDs by the Dwemer.
>Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.Well they did include the whole continent already and shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.
>>33378Half of that is ESO bullshit and half of that is anti-Argonian slander to pin the blame for the extermination of Lilmothiit and other natives of Imperial-occupied parts of Black Marsh on them.
No.33384
>>33378The not retarded ones are either MIA, or still around just not recently recorded.
Reject Todd revisionism.
>>33380The King Edward series is of dubious canonicity. Assuming it is veracious: the ice elves and snow elves are not the same thing. Specifically, the elves of the Fall of the Snow prince are implied to be a native culture of Solstheim that first empire men retroactively grouped with their mythical ice elves. It's a propaganda piece. Note the quests suggestion that the "Falmer" and "Riekling" are the same - it is not incidental.
I did forget Morrowind coined the term Falmer though, so my bad.
>shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.I have observed this too. The UESP has gotten significantly worse after the Morrowind faction of the staff gave up.
Luckily, the Project Tamriel team has their own wiki which is supposed to include non-stupid lore and their own additions.
https://wiki.project-tamriel.com/wiki/Main_PageStill pretty thin, but it has pages on the Masser colonies.
>Well they did include the whole continent already fair lol
No.34222
the elder scrolls series turned 30 today
No.34230
>>27910Honestly I like skyrim the best. Morrowind is a pain to get into so I never did. Oblivion is good I still don't feel as immersed as I do in skyrim. I don't play with mods either. I also play on switch.
No.34235
>>34231I mean, it's just their preference. what's the issue with that? Although prefering vanilla Skyrim is kinda weird.
No.34236
>>34231NTA but the leveling system alone makes vanilla Morrowind and Oblivion almost unplayable.
No.34237
>>34236>consoles: good ports>PC: good modsDamn it, I dunno which one is better anymore.
No.34239
First for OpenMW VR is very good.
>>34236>OblivionPossible to underlevel, but difficult
>MorrowindYou have to be retarded to fuck it up with so much static stuff in the world. Halo kiddies who got it with their xbox hueg console could handle it.
No.34265
>>34239I dont mean unplayable as in hard, Morrowind if anything has exact opposite problem, there are so many ways to break the game player will inevitably do it just by accident. But I like roleplaying, and the leveling in those games is overly complicated, unintuitive, and encourages power-gaming.
No.34306
>>34265>the leveling in those games is overly complicated, unintuitive, and encourages power-gamingskill issue
No.34311
>>33895for some reason I watched the whole thing
No.34316
>>34312Sorry but toilets aren't lore-friendly.
New Vegas has you covered. https://www.nexusmods.com/newvegas/mods/85489 No.34317
>>34316toilets would quickly get raided by orcs, who literally worship a pile of shit
No.34447
>>34434lizard hands typed this post
No.34769
Just now realizing that Nords and Redguards have exactly the same racial backstory. How would you make them distinct, /leftytesg/?
No.34782
>>34772The snake thing makes too much sense to ignore. Would the Akavir->Yokuda migration take place around the other side of Nirn then? You a round-Nirner, anon?
I've been toying with the idea of Yokudans as analogues for the Roman Empire's foederati, where warring states of Hammerfell increasingly relied on their services (with gold and land as payment) until eventually they dominated the region militarily and started taking castles and forts for themselves when their patrons couldn't, or wouldn't, pay. For Nords I suppose they could stay the same. Or giving Nords the new Redguard backstory and having Redguards stay the same. I'm just wary of including TWO martial cultures with their own sacred cultural magic escaping from a doomed continent and killing all the elves they can find.
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