[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / edu / hobby / tech / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password (For file deletion.)

Join our Matrix Chat <=> IRC: #leftypol on Rizon


 No.27910[View All]

Always wanted to make this thread, but could never find time for it until now. Discuss lore, art, modding, headcanons, C0DA and other stuff related to the games.
105 posts and 34 image replies omitted. Click reply to view.

 No.33098

>>33095
>with the hooomans (obviously the white ppl) being portraited as the good guys
lol

 No.33101

File: 1705266615661.jpg (25.23 KB, 570x366, ybAhGWai3k8.jpg)

>>33095
Not sure if you are serious with your assessment, but…
The thing is that the.humans being portrayed as good guys here is acknowledged even in-universe as the works of Imperial hegemony while also showing multiple points of view on every major backstory event (just check out Battle for the Red Mountain lol). None of races in this setting is really inherently good or evil nor there is a rigid alignment system that keeps them in that way unlike D&D that you mention. Most of the ethnic conflicts happening in the series come off more as result of societal elites vying for more power, wealth or following some ideology than result of the supremacist ideologies being true, which for me is already better than most other fantasy universes that barely flesh out their peoples and do not bother with writing multiple PoV story pieces.

 No.33109

File: 1705335590767.jpg (701.26 KB, 2560x1600, char.jpg)

My unenjoyable time with NG+ in Starfield made me want to go back and finish 100%-ing Skyrim in vanilla and I just finished. Always wanted to try a sort of arcane berserker character that uses mage armor and a bound weapon, super flimsy until the dragonhide spell that lets you ignore 80% of damage. It's like a regular warrior character except you don't really feel that strong until level 50 when you've got all the potions and enchants you need, you need to recast your weapon any time you want to use any other spell, your damage output falls off in the late game, and you have downtime/casting times so if you get caught unaware without your spells up you're gonna get wrecked. I don't really like how big of a crutch alchemy and enchanting are for any character that isn't a stealth archer or sword and shield + heavy armor.

If nothing else it was a good reminder for why I use certain mods, and gave me reason to look up more mods for areas of the game I don't usually play.

 No.33110

>>33109 (me)
Also the shock cloak spell with associated perks is great for a melee character, it effectively reduces every enemy's health pool by 15% via disintegration and the range increases massively when dual cast and using buffs.

 No.33113

I want to start playing Skyrim, but I dont feel like installing more than couple mods (last time I did I spend more time doing that than actually playing game), so which overhaul mod do you think is the best in turning the game into an actual RPG? Requiem seems interesting, does anyone have experience with it?

 No.33114

>>33113
Requiem works well for turning your game into hell with minimum hassle, yeah. Not exactly friendly with other gameplay and content mods without patches, but might be just the thing for you.

 No.33115

>>33113
Depending on what you mean by actual RPG, Requiem should be fine. It doesn't change the bad storylines from vanilla but it does add better character progression. Only thing I don't like is there's a lot of game knowledge you need to know up front to build your character properly. It does require a bit of work to set up and tweak to your own tastes plus there are a lot of mods/patches for it (like 3Tweaks and Expanded Grimoire) that are worth using. It's a major overhaul so any mods will either need to be made specifically for Requiem or have patches to work properly with it. Other than Requiem I also enjoy SimonRim (although it's about 20 mods under one umbrella), it's more like vanilla+ than an overhaul but adds a lot of build variety and flavor to the game.

If you don't want to bother with hunting down mods and patching them you can use a premade modlist with Wabbajack: https://www.wabbajack.org/

The only downside with using Wabbajack is if you don't pay for Nexus you'll be stuck clicking "download" for a while depending on the modlist size (from one hour to many hours), but after it's done you're good to go. There was a good one for Requiem called Serenity 2 but it doesn't look like it's available anymore. I've also heard good things about Wildlander but haven't tried it, nor have I tried any of the SimonRim modlists.

 No.33116

>>33115
I mean adding some sort of depth and meaningfulness to the progression, instead of Bethesdas "do anything, go anywhere, everything is the same". As for the main quest, I am just going to install Alternate Start mod, and roleplay a wizard sellsword.

 No.33117

>>33116
Oh yeah, you'll probably like it then. My only advice is if you choose the prisoner start from the mod make sure you spend one of your first 3 perks in lockpicking or you won't be able to leave the cell lol

 No.33118

>>33116
>>33117
I prefer Skyrim Unbound since it does not even tie your start to being a prisoner and gives more character creation options like vampire/werewolf status, starting faction, gold and items, ability to use shouts and absorb dragon souls etc. Good compatibility with mods too.

 No.33152

File: 1705765481803.jpg (337.15 KB, 1920x1080, Oblivion_Mods_Guns.jpg)

You know what, fuck it, I cant be bothered to install all the stability and bugfix patches, on top of Requiem and custom start mod. I just installed Enderal instead.

Btw, I was thinking about giving Oblivion a try, and I am willing to put little more effort into modding by virtue of never actually playing it. Big thing I want to change is that god-awful leveling system, any mod recommendation on that front?

 No.33153

>>33152
Instead of modding Oblivion just go full steam ahead and install Nehrim as well.

 No.33154

>>33153
I tried, but really didnt like it. Dont even remember why, but I think it just lacked meaningful interactions with NPCs, I remember it being very dungeon-crawly.

 No.33159

>>33152
This one gives you a +5 bonus no matter what whenever you level up: https://www.nexusmods.com/oblivion/mods/2691
When I play Morrowind I like using a mod that just has attributes increase naturally as you increase related skills, but I've never tried the Oblivion equivalents so I dunno if they work or not.
You should also get a mod that reworks the ridiculous level scaling. I tried this one a while ago and it was good: https://www.nexusmods.com/oblivion/mods/49194

 No.33160

>>33152
Maskar's Oblivion Overhaul kind of deals with the leveling if I recall correctly. Can be also be safely combined with Oscuro's Oblivion Overhaul, a earlier mod with similar aims.
https://www.nexusmods.com/oblivion/mods/42780
https://www.nexusmods.com/oblivion/mods/46199
Also can suggest looking into the Ascension mod.
https://www.nexusmods.com/oblivion/mods/50237
Make sure to use Wrye Bash after installing these mods to eliminate any possible conflicts through merging the conflicting changes into a patch .esp.

 No.33161

File: 1705854021000.jpg (420.5 KB, 3072x1728, lziw0tu8jadc1.jpg)

Any thoughts on the new Daedric Prince? Aside from "I'm glad TESO isn't canon"

 No.33162

>>33161
Not opposed to it outright, there's supposed to be countless Daedric Princes hanging around who don't really care about Nirn. Depending on how the story pans out maybe it'll be a good addition, but I doubt it. From what little I know there's hints of a multiverse, and fuck that.

 No.33169

>>33161
Does "TESO writers should individually be made to put their hands inside a steel wrangler" fall under "I'm glad TESO isn't canon"?

 No.33197

>>33161
The avatar's design is meh like most things in ESO and the whole fate-weaving thing is already Mephala's domain. I am not opposed to new princes being introduced, but the way Ithelia is being introduced is just lazy and reminds me of Games Workshop's approach to Warhammer lore.

 No.33371

File: 1706474326830.jpeg (386.96 KB, 1934x1826, tes races.jpeg)

Why's every war in the First Era a war of extermination/genocide?

 No.33373

>>33371
Most things in that image being dead are Todd revisions.

 No.33375

>>33373
Only the Lilmothiit who were introduced in Oblivion's 3rd edition of the Pocket Guide to the Empire as casualties of the Khanaten Flu and the Falmer. Imga are for some reason ignored by ZOS, as well as Tsaesci got turned into just a weebish human nation instead of vampiric snake samurai they were implied to be in earlier lore.

 No.33376

>>33371
Because it was when human filth (settler colonizers) started to invade and infest Tamriel

 No.33377

>>33375
Imga are still around. The Akaviri of all forms are still around, including the Tsaesci heading the Blades.
Falmer are a Todd-era invention and therefore irrelevant.
Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.

Reject Todd revisionism, embrace C0DA canon.

 No.33378

>>33377
>Black March inclusion is just idiotic in general
Lilmothiit, Kothringi, Orma, Horwalli, Yespest, and Barsaebic Ayleids all lived in Black Marsh but everyone except Argonians died or left, most of them without any explanation.

 No.33380

>>33377
>Falmer are a Todd-era invention and therefore irrelevant.
What are you smoking man? They have been part of the setting since Daggerfall and Bloodmoon.
https://www.imperial-library.info/content/king-edward-part-x
<"Such shy folk … I tried," Lucky faltered. "I did try. The ice elves were very hard to find, and not that friendly when I did find them."
https://en.uesp.net/wiki/Bloodmoon:In_Search_of_the_Falmer
Skyrim only introduced the dumb idea of them being turned into literal CHVDs by the Dwemer.
>Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.
Well they did include the whole continent already and shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.
>>33378
Half of that is ESO bullshit and half of that is anti-Argonian slander to pin the blame for the extermination of Lilmothiit and other natives of Imperial-occupied parts of Black Marsh on them.

 No.33384

>>33378
The not retarded ones are either MIA, or still around just not recently recorded.
Reject Todd revisionism.

>>33380
The King Edward series is of dubious canonicity. Assuming it is veracious: the ice elves and snow elves are not the same thing. Specifically, the elves of the Fall of the Snow prince are implied to be a native culture of Solstheim that first empire men retroactively grouped with their mythical ice elves. It's a propaganda piece. Note the quests suggestion that the "Falmer" and "Riekling" are the same - it is not incidental.
I did forget Morrowind coined the term Falmer though, so my bad.

>shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.

I have observed this too. The UESP has gotten significantly worse after the Morrowind faction of the staff gave up.
Luckily, the Project Tamriel team has their own wiki which is supposed to include non-stupid lore and their own additions.
https://wiki.project-tamriel.com/wiki/Main_Page
Still pretty thin, but it has pages on the Masser colonies.

>Well they did include the whole continent already

fair lol

 No.33895

Thoughts?

 No.34222

the elder scrolls series turned 30 today

 No.34229

*sssssssip*
yup, they don't make mods like they used to

 No.34230

>>27910
Honestly I like skyrim the best. Morrowind is a pain to get into so I never did. Oblivion is good I still don't feel as immersed as I do in skyrim. I don't play with mods either. I also play on switch.

 No.34231

File: 1711475396076.jpg (22.12 KB, 500x500, 1467062925623.jpg)


 No.34235

>>34231
I mean, it's just their preference. what's the issue with that? Although prefering vanilla Skyrim is kinda weird.

 No.34236

>>34231
NTA but the leveling system alone makes vanilla Morrowind and Oblivion almost unplayable.

 No.34237

>>34236
>consoles: good ports
>PC: good mods
Damn it, I dunno which one is better anymore.

 No.34239

First for OpenMW VR is very good.

>>34236
>Oblivion
Possible to underlevel, but difficult
>Morrowind
You have to be retarded to fuck it up with so much static stuff in the world. Halo kiddies who got it with their xbox hueg console could handle it.

 No.34265

>>34239
I dont mean unplayable as in hard, Morrowind if anything has exact opposite problem, there are so many ways to break the game player will inevitably do it just by accident. But I like roleplaying, and the leveling in those games is overly complicated, unintuitive, and encourages power-gaming.

 No.34306

>>34265
>the leveling in those games is overly complicated, unintuitive, and encourages power-gaming
skill issue

 No.34310

File: 1711927976923-0.jpg (915.56 KB, 2134x1200, fnaf1.jpg)

File: 1711927976923-1.jpg (197.79 KB, 1280x960, fnaf2.jpg)

Why yes, I only use immersive mods. How could you tell?

 No.34311

>>33895
for some reason I watched the whole thing

 No.34312

>>34310
Skibidi Toilet mod when?

 No.34316

>>34312
Sorry but toilets aren't lore-friendly. New Vegas has you covered. https://www.nexusmods.com/newvegas/mods/85489

 No.34317

>>34316
toilets would quickly get raided by orcs, who literally worship a pile of shit

 No.34433


 No.34434

File: 1712733304259.png (5.4 MB, 1212x2456, afinebook.png)

Hello guys. Want to hear something interesting? Did you know that real Cyrodiil patriots oppose the Imperial occupation of Morrowind? The Imperial elites are just Daedra-worshippers in disguise.

 No.34447

>>34434
lizard hands typed this post

 No.34769

Just now realizing that Nords and Redguards have exactly the same racial backstory. How would you make them distinct, /leftytesg/?

 No.34772

File: 1713891313476.jpg (109.29 KB, 960x630, Yasuke-960x630.jpg)

>>34769
I have been cooking up a headcanon that Redguards were from Akavir originally, then settled Yokuda and left it for Tamriel after the conflict rendered it inhospitable. Mostly because Redguards have snakes as a recurring motif in their stories and a bit of Japanese inspiration in their lore (which frankly is not much considering even the ham sandwich Nord race has that, lol @ wasabi shields).

 No.34773

File: 1713892045492.jpg (Spoiler Image, 1.06 MB, 2120x1668, cf10ad3fdbd0f9011f1809f34a….jpg)

>>34447
Made for BBC (Big Barbed Cock).

 No.34782

>>34772
The snake thing makes too much sense to ignore. Would the Akavir->Yokuda migration take place around the other side of Nirn then? You a round-Nirner, anon?

I've been toying with the idea of Yokudans as analogues for the Roman Empire's foederati, where warring states of Hammerfell increasingly relied on their services (with gold and land as payment) until eventually they dominated the region militarily and started taking castles and forts for themselves when their patrons couldn't, or wouldn't, pay. For Nords I suppose they could stay the same. Or giving Nords the new Redguard backstory and having Redguards stay the same. I'm just wary of including TWO martial cultures with their own sacred cultural magic escaping from a doomed continent and killing all the elves they can find.


Unique IPs: 15

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / edu / hobby / tech / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]