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File: 1712107597092.jpg (23.53 KB, 600x450, FutNnVYWIAA_sKy.jpg)

 No.34343[Reply]

Every day more artists are drawing Chiaki Nanami with a Nintendo Switch instead of a Playstation Vita. They don't get it, they'll never understand the appeal.
Portable gaming hasn't been the same ever since it went from "pocket gaming" to "backpack gaming", the vibe is different.
6 posts and 2 image replies omitted. Click reply to view.

 No.34448

>>34443
this piece of shit costs 200 Dollars and the crank is part of the controller

 No.34450

I bought a PSTV like a decade ago, played Persona 4 Golden for 70 hours, and then didn't touch it again until literally yesterday when I found out it was really easy to hack.

 No.34457

>>34448
oh fr? I assumed it was one of those build it yourself 3d printer projects.

 No.34462

>>34448
still has more games than the vita

 No.34468

>>34443
Playdate:
black and white
no backlight
200 dollars
Really unappealing and I say that as somebody who is still fond of games from 40 years ago.

Compare with the Evercade EXP:
https://evercade.co.uk/exp/
color (duh)
supports vertical screen mode
8-bit and 16-bit games in collection carts, big hits and indies, over 380 games in total
18 Capcom titles pre-installed (Megaman, Street Fighter)
+6 Irem titles on cart (R-Type)
150 dollars
Post too long. Click here to view the full text.



File: 1680244804523.mp4 (29.74 MB, 1920x1080, Smooth movement.mp4)

 No.27061[Reply]

while modifying skyrims movement behaviour files I discovered something really awful about bethesda titles I thought was only an issue from morrowind to new Vegas. Bethesda doesn’t attach grounded momentum to movement, whenever you walk or sprint in a bethesda made game you will always without a shadow of a doubt always immediately move at full speed on frame one. This is also why the games feel noticeably janky and dated despite having their graphics and animations updated each release and why npc and third person movement tend to feel like you’re controlling a character with absolutely zero weight. Turns out it’s not just Bethesda a lot of game developers for first person titles will pull this same kind of trick aswell here’s some recent examples of this

Dying light 2
Cyberpunk 2077
Modern warfare 2
Ultra kill
Not just that even third person games especially the pvp ones don’t hide this or even try to
Fortnite
The division 2 pvp
Destiny
Literally every 3d MMO
Nearly every assassins creed title has this same issue of weightlessness

This doesn’t sound bad but play any souls game, naughty dog, Bandai rpg, rockstar title or any game with half decent physics and it becomes way more obvious how much better movement in those types of games handle, it’s also why those games feel so much more advanced
33 posts and 1 image reply omitted. Click reply to view.

 No.34402

File: 1712421850207.jpg (51.27 KB, 474x697, powerbait.jpg)

No thx, some of us like responsive movement. Not every game has to have realautistic motion. OP is obviously a zoomer for not mentioning Thief and System Shock where you can kill yourself sprinting into a wall with inertia.
>Souls
>naught dog
>rockstar
Nevermind he's just baiting.

 No.34437

>>34394
>If you could clearly convey what the character's momentum and body position are in 1st person it wouldn't feel as clunky
More nuance in arm positioning, put some relevant info into HUD and sound effects.

IRL I can feel when I'm walking backwards into a wall (and distinguish from walking backwards into a person) or when there is air under my feet. Jumping in FPS with lots of deadly gaps (like in Turok on N64) is kinda awkward. Whenever you are about to fall if you don't jump, there should be an arrow under your crosshair pointing at the ground with variations based on the fall damage you can expect.

 No.34442

>Literally every 3d MMO
In this instance its a good thing. Imagine trying to do a modern day mmo raid with animation frames interrupting your movement.

 No.34444

>>34394
The issue is being able to switch at will between 1st and 3rd person and needing to have a consistent control mechanism for both.

 No.34445

>>34444
I agree, and going with what >>34437 said about better visual feedback: Cyberpunk is 1st person only, but if you force it into 3rd person with mods the animations are all fucked up (vid related).



 No.34198[Reply]

NOOOOOOOOO

 No.34199

They're trash honestly. The last time I went to them they didn't even double check that they had all the files uploaded so the game wouldn't even launch.

 No.34436

>>34198
Huh? What caused this?



File: 1712376563840-0.jpg (27.88 KB, 650x366, 1.jpg)

File: 1712376563840-1.jpg (29.33 KB, 739x415, 2.jpg)

File: 1712376563840-2.jpg (16.91 KB, 769x398, 3.jpg)

File: 1712376563840-3.jpg (45.62 KB, 739x415, 4.jpg)

 No.34397[Reply]

Hilariously ironic that big boy games with big boy money chasing after vapid realism and """prestige""" storytelling stumble so hard at being artistic, while a freaky game that would probably cause a second ESRB debacle if found is much better at being artistic.
3 posts omitted. Click reply to view.

 No.34407

>>34404
alan wake is pretty good yeah

 No.34409

>>34404
Everyone makes fun of Kojima but he absolutely takes advantage of the medium and is a great cutscene director.

 No.34410

>>34409
>and is a great cutscene director

except that his cutscenes are mostly three times as long as they should be

 No.34411

>>34410
I will gladly sit through all of those MGS4 cutscenes because I get to play MGS4 between them. I expect from KojiPro full throated, excellent gameplay with those movies.

 No.34412

>>34411
I didn't even finish MGS4.



 No.31060[Reply]

what are some games with interesting girl characters?

i'm rly bothered by how women in the videogames i've played are all either 9999I.Q girlbosses with no negative qualities (99% of the women in cyberpunk 2077) or le hysterical feminist stereotype (99% of women in grand theft auto). I have yet to see a videogame girl character that's the funny + dumb + lovable character that we identify with
30 posts and 5 image replies omitted. Click reply to view.

 No.31268

>>31222
uhhhhhhhhh based and class analysis pilled and deep state awareness pilled???

 No.31270


 No.31287

>>31060
shadow tactics and desperados (old and new)

 No.31292

What's wrong with the girls from cyberpunk 2077? The only girl that fits your description is Panama IMO. Rogue is a boss but she's a decently present character, Evylin could be seen as a girl but she's a sex worker and ends up commiting suicide, I don't get any girl boss energy from her and again she's a decent character. I've criticized cyberpunk for plenty but the characters are all well written.

 No.34384

>>31222
Karl Marx did love Shakespeare.



 No.34345[Reply]

In which we speculate about the rumored new Russian game console. My vision: A weak but also cheap machine (perhaps even cheaper than production by following a strategy of "selling the blades") running games from 10+ years ago with mods adding in Russian language support and some fun extra features and the marketplace is just paying pocket change for these mods and it's all perfectly legal because of copyright reform. If it's cheap enough and the controller feels decent I don't think normal people would mind the hardware being ancient.
5 posts and 1 image reply omitted. Click reply to view.

 No.34367

>>34365
I once tried to play Klonoa on a Wonderswan emulator. Works perfectly, until you must rotate the device.

 No.34369

>>34366
ONLY ON PUTINSTATION!

 No.34371

https://vndb.org/v20488
It's real… but not available on GNU/Linux?

 No.34372

>>34365
Weird hardware lost on economies of scale. The closest thing these days are overstock ARMshit like the broadcom inside the original raspberry pi. That isn't even all that weird, it's just undocumented trash meant for phones or tv boxes.

 No.34379

Fill that bitch with emulators and then cram it with every ROM they can find.



File: 1655863876488-0.png (1.21 MB, 940x530, bloodalone.png)

File: 1655863876488-1.jpg (311.51 KB, 1920x1080, FarEastCollapse.JPG)

 No.19236[Reply][Last 50 Posts]

By Blood alone waiting room edition.

>RedFlood

I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

Or…
479 posts and 111 image replies omitted. Click reply to view.

 No.34355

>>34348
TNO is probably the longest playthroughs with actual substantial content.

 No.34356

>>34355
Mostly because of history/text. In actual year lenght all nations are 20 years content in TNO. Not a problem though. Very good, better then suzerain

 No.34361

>>34356
Meh I think Suzerain is more fun than TNO but obviously tons more potential content in TNO.

 No.34362

File: 1712201633483.png (9.61 KB, 184x184, ClipboardImage.png)

>>34354
>>34355
Do those WW1 mods link up with vanilla HOI4? If yes, then that must be a playthrough atleast three and a half decades long, but I wouldn't know I've never tried them. Are they worth it when it comes to content, or is there content concentrated around WW1 and the Interwar Period is completely barren?

Theres another mod called Endsieg:Ultimate Victory, the description talks about adding content from the Road to 56 mod, so its potentially four decades of play time, I can't try it though, as the mod hasn't been updated in a year.

Then maybe combining tech and focus tree mods? Does that work without problems?

 No.34368

>>34362
I don't think the WW1 mods link up with vanilla. Even if they did it would be pointless to play them that long since there's no kind of victory/defeat in HOI4 other than total. If your side won WW1 then all of Europe would be your puppets.



 No.34358[Reply]

Hell Let Loose is praised as a standout example of the current golden age of multiplayer first-person shooters (FPS). It caters to military simulation enthusiasts, offering a hardcore Battlefield experience akin to Squad but set in World War II. The game features intense gameplay where players must carefully manage respawns, often facing long distances to return to the front lines if their position is overrun.

Combat in Hell Let Loose is lethal, with players succumbing to just a few bullets. The emphasis on realism extends to weapon mechanics, requiring players to consider factors like bullet travel time and drop. The game prioritizes teamwork, respawn management, and vehicle utilization, akin to other titles like Squad and Post Scriptum.

While simplifying logistical mechanics compared to Squad, Hell Let Loose remains accessible. However, some players miss the intricate supply management of Squad, which added depth to the gameplay experience. One notable criticism is the audio design, with some players finding the sounds lacking in intensity and immersion compared to other similar titles.

Despite comparisons to existing games in the genre, Hell Let Loose offers a distinct World War II setting for players seeking straightforward action. While some players may continue to prefer Squad for its depth, Hell Let Loose remains a compelling option for those interested in immersive FPS experiences.

 No.34359




File: 1712095028670.jpg (298.45 KB, 750x764, Old vs younf.jpg)

 No.34334[Reply]

I’m tired of woke, sensitize, I-drink-craft-beer-exclusively-beard, nu-Kratos. Bring back old, horned up, rampaging, dont-give-af, old Kratos.

 No.34335

File: 1712095766352-0.png (1.15 MB, 1080x1857, ClipboardImage.png)

File: 1712095766352-1.png (427.85 KB, 602x504, ClipboardImage.png)

is that you David?

 No.34337

>>34335
I was unaware Jaffe was like this.
That’s hilarious.

 No.34338

>>34335
And I thought "Agent 47 was based on a very sus pizza boy we had" was hilarious.

 No.34342

>>34337
David Jaffe is just deeply embarrassing in general. He's too dumb to grasp the concept of a hidden/secret wall, and too immature to take criticism when he acts like a moron.

 No.34349

>>34342
>muh hidden rooms without way too obvious visual clue
lmao hasn’t ha been in the gaming industry for decades? why is he like this?



File: 1712090901472.jpg (414.89 KB, 1920x1078, ff7.jpg)

 No.34331[Reply]

Is FF7 the most mainstream commie game of all time?

 No.34339

>anti-nuclear environmentalism
>commie
No.

 No.34340

>>34339
>communism is when you blow up the world

 No.34341

>communism is when milquetoast leftoidism
many such cases

 No.34347

Is using the souls of every living thing on earth to power your civilization really why worse than using coal



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