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File: 1689271131685.jpg (61.01 KB, 546x438, 1335862847807.jpg)

 No.29249[Reply]

Babylon's Fall was done dirty.
Friday the 13th isn't anywhere near one of the worst NES games.
21 posts and 16 image replies omitted. Click reply to view.

 No.29459

>>29458
>3 player co-op
Shouldn't it be titled Triple Dragon then? Jokes aside, besides having MTX it sounds like big fun.

 No.29462

>>29352
that game was fun as fuck. one of the last ones I ever rented back when rental stores were still a thing. I was 12 back then.

 No.29794

File: 1692502703805.jpg (111.4 KB, 258x387, ff.jpg)


 No.29803

>>29794
Cringe premise, but the gameplay is solid and the soundtrack is good enough that it is reused in the Rise of the Reds to great effect.

 No.29888

test



 No.29788[Reply]

I’ve been thinking about the last of us 2, a lot and something stuck out to me for why the game felt so different from so many others; there aren’t any spectacles at all throughout the entire game. For those that didn’t ready debords book, a spectacle is a thing to stare at, a thing to grab your attention. They exist everywhere, as billboard ads, celebrities, online variants of click bait, exaggeration in news headlines etc. Games have them too but they’re designed in a much subtler ways, typically through UI pop ups to reward the player with something they did. Achievements, damage text, shaky cam during action scenes, flashy combat effects, epic music. Tlou2 feels different, outside of a minimalist hud design the gameplay never feels like it’s trying to grab the players attention in anyway, similar to how dark souls 1 makes no attempts to impress the player with anything outside of what exists in the game world. It feels brutal, the music is subtle and is synced with the emotions felt by all characters in it, takedowns and fights aren’t overly flashy or stealthy like in far cry, they’re fast, vicious and filled with flaws. It’s strange for me to play something that makes me feel physically and emotionally exhausted, but I want more spectacle free games like dark souls, far cry 2, tlou2, and more barren in visual and auditory rewards. It makes me feel a lot more connected to the game as a game and helps sympathize with the crushing realities of the characters in them as they grow past their own problems.
7 posts omitted. Click reply to view.

 No.29805

>>29799
what do you mean the "everything I don't like is spectacle" thread is absurd? he even explained guy debord to you! you have to take the videogame discussion seriously!

 No.29806

>>29788
TLOU 1 and 2 relies on writing to grab the player. Some people think games should be gameplay first, and they are wrong. I want games to focus on whatever the developers want. There are many "spectacle-free games" but most of them are 2D. Maybe you would like Sekiro.

 No.29808

>>29806
Pathologic games and Cryostasis: Sleep.of Reason seem like they would be up OP's valley too.

 No.29809

While this is a good prompt for an effortpost, I think you fumbled it by trying to make it fit one paragraph and thus not taking the time to let the ideas cook.

 No.29810

File: 1692542314513.jpg (329.92 KB, 1284x1567, woc9of273ke91.jpg)

>>29808
Fuck I found out Cryostasis got delisted from both GOG and Steam so here's the torrent:
https://1337x.to/torrent/2639021/Cryostasis-2-0-0-13-GOG/
Pathologic 1 and 2 are available on both, but fuck it, here is the torrents for them too:
https://rutracker.org/forum/viewtopic.php?t=5165933
https://rutracker.org/forum/viewtopic.php?t=5735463



 No.29725[Reply]

Dark souls 2 sucks mainly because of the health management and world design. The ladder is bad for a lot of reasons but the former is cartoonishly awful for much simpler ones. I don’t think the hit boxes are a problem in comparison to other souls titles considering hit boxes in general weren’t that great until ds3 anyways. What I do find infuriating is the health management of ds2. I feel like the development team was trying their hardest to address estus and roll spamming found in DeS and ds1 but addressed it in the shittiest way possible. Like wtf is point of effigies? New players just get punished and will quit for how shit it is and veterans will never use it because they don’t suck or farm it brainlessly because it’s farmable, and none of that shit matters because they made healing fucking infinite for no reason and without consequence. Fucking blood vials in bloodborne at least got nerfed by making them progressively more expensive and making blood vial farming unfun, and pointless. In ds2 it’s so fucking easy to blast through the game entirely by spamming this shit and even worse on NG+ its way more efficient to start mashing shrooms since they’re the even more OP version of life gems.

 No.29729

all problems with dark souls 2 are actually a result of the scholar of the first sin edition of the game which drastically increased the difficulty for literally no reason at all

 No.29730

>>29729
Difficulty increase? No, more like an increase in BS to justify reselling the game again. If you’re aware of the amount of hidden enemies and fragrant branch locations there’s basically no reason to give that much of a shit about any changes in difficulty. Besides healing is infinite like in demon souls anyways but way fucking easier.

 No.29734

I wrote another article on world building, but why dark souls 2 is so bad since there’s a lot of reasons why it’s so much worse than dark souls 1 and pathetic when compared to blood borne and dark souls 3

 No.29776

I’m playing seeker of fire after almost quitting from how awful the shrine of amana and the iron keep levels were and its amazing knowing how good the mod is. For one thing bonfires are rare but appropriately placed so the player is incentivized to actually play through all the games content to earn them, another is the changes to dodging and souls. It feels meaningful to level up but stats like ADP and dex don’t matter as much with the improvements to stamina management and enemy placements. Such a better experience, I feel like playing all over again exclusively through seeker of fire.



 No.29709[Reply]

Can't think of anything else to do, so I'm voicefagging. Anyone want me to say some stupid junk as Papyrus? I've attempted Soldier in the past, but people haven't been happy with that so don't choose that unless you're okay with it being terrible.

 No.29710

Is Papyrus the skeleton dude from undertale?
here some shit to read
HEY FBI YOU STILL MONITORING MY SOCIAL MEDIA? CHECKING SO I CAN BE SURE TO HAVE A LOADED GUN HANDY IN CASE YOU DROP BY AGAIN

 No.29711

read theory my nigerian

 No.29731

>>29710
Played with the prompt a little bit to add his own character to it. If you want me to read it verbatim instead, just ask.
https://voca.ro/15P1tlBRJxof

 No.29732

>>29731
HOLY FUCK OP ACTUALLY DELIVERED

i have no idea what papyrus normally sounds like but shit had me rolling thx anon

 No.29733

>>29732
This recording was kind of subpar in my opinion; he doesn't have quite enough Skeletor in him(he can't have too much but it is a part) however I have defended my ego quite strongly on these voices in the past; I could also do an alright Courage impression.



 No.29724[Reply]

stalin shouldn't have stopped at berlin
trotsky wouldn't have stopped at berlin
according to the world's most accurate history simulator

 No.29728

Trotsky wouldn't have stopped at Antarctica



 No.29701[Reply]

The engine and qol updates in present fortnite are really impressive. The game looks so much better to me than when it first released, and I’m glad the studio has put so much effort to bring it to where it is now. It would be wonderful to see a third fortnite title with all these features.

 No.29702

>>29701
I wish they stopped cutting out features. The arsenal is pretty drab and a lot of update stuff is basically one-off.
Also stop locking shit behind battle pass and have it just be a quick progression option at worst.



File: 1691345261159.jpg (1.48 MB, 3000x3000, kojima.jpg)

 No.29611[Reply]

Yes or no?
5 posts and 1 image reply omitted. Click reply to view.

 No.29637

File: 1691412964150-0.jpg (146.82 KB, 900x600, kojima.jpg)

File: 1691412964150-1.jpg (37.35 KB, 770x612, kojima_Fkc1d6Q.jpg)

Have you ever read Kojima's article on Conservapedia? It's a bag of laughs.

>He was also a radical leftist, with his stories since Metal Gear Solid 4 and to a lesser extent Metal Gear Solid 2 often preferring total anarchy over law and order, promoting post-modernism as well as various nihilistic messages, as well as condemning patriotism.

>Agness Kaku, the former localizer for Metal Gear Solid 2, has also noted the hypocrisy of Kojima commenting on and condemning American soldiers and not even bothering to look back at his own home country of Japan, even citing the Japanese Red Army's involvement in the Lod Airport Massacre in Israel in 1972, as well as the death of a Japanese mercenary during the War of Iraq.
>His leftist ideology was especially and most infamously apparent in Metal Gear Solid: Peace Walker, which included the Sandinista National Liberation Front as being good guys, the CIA being demonized, various leftist talking points against America, praising the Argentine Marxist terrorist Che Guevara, and to a lesser extent Mao Zedong and Jean Paul Sartre, praising May 1968, and some LGBT themes.
>On a similar note, Hideo Kojima during an autograph session gave the hand signal used by the left-wing Brazilian gang Comando Vermelho (Red Commando)
>He also gave a positive review of The Last Jedi, with his making clear his radical leftist viewpoints by adhering to the view that revolutions entail, among other things, the oppressed overthrowing the oppressor.

 No.29644

>>29637
Praising last Jedi makes you communist lmao

 No.29647

>>29637
>Japanese Red Army's involvement in the Lod Airport Massacre in Israel in 1972
How is that hypocritical? It's based.

 No.29667

File: 1691479406996.png (34.28 KB, 480x360, ClipboardImage.png)

Not a Marxist but still a leftist anti imperialist. Deathstranding straight up depicts a moneyless society based on mutual aid.

 No.29699

I put him in the same category as Eiichiro Oda (One Piece) where he's sympathetic to leftism and could be a crypto-socialist, but probably not explicitly a Marxist.



 No.28728[Reply]

My game is about to come out! For those who don't know, Demolish or Die is like Red Faction: Guerilla meets Infamous, meets Ratchet & Clank, meets Zelda. I have improved it drastically since my reveal here (>>22346), in all aspects.

It's out in early access, but it's actually already finished. The release date (June 16) is for marketing reasons. I completely butchered the marketing, by the way. Really should've hired a marketing agency or something… Wish me luck!

Anyway, here it is in case you're interested: https://store.steampowered.com/app/2147890/Demolish_or_Die/
45 posts and 15 image replies omitted. Click reply to view.

 No.29034

>>29032
Chihuahuanon said it's made in Unity >>28758
Unity is proprietary and closed-source but free to develop with until you make some threshold of income from it, then they demand license fees.

>Are you implying that most of the game can only be distributed in the binary form and the reverse engineering is forbidden?

If you develop a game in unity you yourself don't have access to this kind of thing. However, the system does support multiple platforms and you basically just select which one to export to. Idk if unity supports linux platforms though.

 No.29035

>>29034
>Unity is proprietary and closed-source but free to develop with until you make some threshold of income from it, then they demand license fees
So you don't even have full rights for the game, great.

It's literally the worst licensing model. It's like they own all the copyright instead of you. Horrible, horrible license.

 No.29055

>>28940 found a non-annoying (???????) way to promote the game on /siberia/

>>29022 hey, I really hope you enjoy it in case you give it a try!!! And also thank you in case you do (❤❤❤❤❤). And it's ok, not all of us are highly sophisticated, muscular, square-jawed chihuahua enthusiasts

Regarding a Linux build: I'd be open to do it, but I need to make some updates for the windows version first (I need to add controller support, steam achievements and a new activity). It'd be a nightmare to make a Linux available before the game's fully updated, because this will mean that I'll have to play test both the windows version and the linux version before uploading each update, and that I'll have to upload two updates at once. And even if I'm incredibly muscular and gifted, especially in the genital region, I'm still only one guy.

>>29034 thx ❤

>>29035 true. which is one of the reasons why I want to use Godot for my next projects

 No.29679

File: 1691542800343.png (51.8 KB, 500x401, sadtux.png)

>capitalist proprietary videogame marketing
>stickied for months
what the fuck
who the hell thought this was a good idea to sticky. absolutely disgusting shilling, unfit for a so-called socialist website.

 No.29692

>>29679
disregard now, fixed. thx



 No.29657[Reply]

I dunno how there art team managed to do so much but fuck up something so simple. Most games don’t fuckup world design as badly as wow has. What I’m referring to is the dramatic changing of biomes and climates over laughably short distances, the fact that the games lore and aesthetics is based on “the lost Vikings” and Tolkien’s work yet barely features any coniferous trees, Southern and eastern European style infrastructure or the fact that you can have East Asian inspired tigers and dragon like mounts occupying the same space as African and indigenous American buffalos and bulls and on occasion, cybernetic elephants. I dunno wtf happened after mists of pandaria that just saw what the games sense of place eradicate completely but I’m not liking it. Azeroth is the size of a continent not a planet as large as earths that can have so many different identities all in the same place at the same time and make any consistent sense.
It’s like the world design of dark souls 2 to an extreme

 No.29670

The world design used to make more sense when it was a strategy game where you are always shown only a particular region at a time during each mission. Post-WCIII however the open-world paradigm has demanded that the world had to be squeezed in order to both not make it tedious and at the same to consume less computer resources, thus you have this issue as a result of the tradeoff.

 No.29671

>>29670
The issues with wows world design on its foundations run deeper than that. I’m writing a document on it so it’ll be a while before I can fully elaborate on why I found the world so uninteresting.

 No.29674

>>29671
Okay the unedited document on my problems with wows world design is finished. Some of them are tied to the fact that it is an mmo but a lot I feel are a symptom of blizzards design indirectly harming the game.

 No.29676

>>29674
use the "justified alignment" so it doesn't look like shit
do you know why research papers include an abstract or a conclusion or some other tl;dr? because even world-renowned researchers are humble enough to value other people's time

 No.29678

>>29676
No. I’m not a formal writer and barely understand MLA.



File: 1691158413838.jpg (341.8 KB, 1440x2065, F2fL0NYWwAA4A-r.jpg)

 No.29564[Reply]

>persona 3 official design works interview with the developers
>the reasoning behind the mechanism of social links differing based on the characters gender

every time this gets posted it conveniently excludes the part directly following this where they say "yeah so that's why we had a woman in charge of writing the social links"

 No.29596

definitely not a weird thing to say

 No.29597

write what you know lol

 No.29610

Must farm social media outrage points.



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