[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / edu / hobby / tech / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password (For file deletion.)
Required: 3 + 2 =

Join our Matrix Chat <=> IRC: #leftypol on Rizon

| Catalog | Home
|

 No.32980[Reply]

I recently completed this rubbish game. I played it to completion expecting some story reveal later on but there was nothing. I am very, very dissapointed. How can people love this game where you can't fail and where gameplay is just pressing rmb lmb or right trigger left trigger. I don't get it, I wish the 4 hours I spent in this game could be spent watching video essays instead since that would be unquantifiably more worth my time.
5 posts and 1 image reply omitted. Click reply to view.

 No.32986

>>32985
When will indie devs start putting DRM en masse?

 No.32987

>>32986
Probably never since the license fees would be more than it's worth for small games

 No.32988

>>32987
So essentially the main reason to oppose DRM is if you play AAA games?

 No.32989

>>32988
Well you should oppose it either way but it certainly affects AAA gamers more

 No.33007

>>32985
1. Make a cheap wholesum chungus and apolitical walking simulator where the plot is "love and tolerance is only what matter"
2. Make a list of wholesum chungus socdem/vaguely progressist twitchers
3. Give them a preorder key
4. Get the money from all the middle class teenagers and young adults buying the game

Didn't this happened at least 5 five times in 2023?



File: 1702437260467.jpg (8.59 KB, 207x243, 795321.jpg)

 No.32458[Reply]

Anyone notice a massive flood of Cyberpunk spam on every gaming site and forum over the last 2 months? The worst part is that I did play it post patch and I know for a fact that claims that the writing/story are good and that the game is "fixed" are pure bullshit. Normally the game is super forgettable but holy shit is the fanbase incessant on spamming it everywhere, even in discussions for completely unrelated games.
24 posts and 2 image replies omitted. Click reply to view.

 No.32933

Boring story that's ruined by a voiced protagonist, and formulaic combat that only really accommodates using a sandevistan and being a "loud stealth" build or a full on mage assassin hacker bullshit build.
The lore is interesting, but that's entirely because of the original RPG.
The aesthetics were enough for me to finish the game. With the right mods, night city looks really cool and has a great vibe that changes from each part of the city. Unfortunately, there's nothing to do in between going from point a to point b other than to jerk off to the visuals.
And that romance options suck ass.

 No.32954

>>32933
>formulaic combat that only really accommodates using a sandevistan and being a "loud stealth" build or a full on mage assassin hacker bullshit build.

idk I just shot everything to death

 No.32962

>>32954
"I just killed a person until they died."

 No.32964

>>32962
you could shoot someone and not kill them

 No.32966

>>32933
>And that romance options suck ass.
based, give me better gay option.



File: 1701612749599.jpg (216.85 KB, 1150x1844, 9546521.jpg)

 No.32038[Reply]

Strange request but I would like to deepen my analysis of the game and one aspect I'd like to tackle is structural mechanics of oppression, its radical means of dismantlement and historical comparisons from communist and anarchist movements (preferably small communes). Zapatistas for example
I would also like resources to create comparisons to slavery in America through economics, social movement and moral decay so I can contrast it with the ways social progress is motivated through change in production that the protagonist and his commune put into effect.
To top it off, this would have to be somewhat digestible in a way that even (neo)liberal leftists can understand, which means it would have to go against idpol and optics (focusing on the work being problematic instead of the work itself), as well as a complete disregard or ignorance of historical materialism.
I'm also deeply uneducated in the subject so I need to deepen my vocabulary as I just wing it from common sense and my own set of beliefs.
Also if someone wants to argue the game with me, I'd be glad to do so.

Move thread if wrong place

 No.32039

This is meant more for the games board.

 No.32040

ok please delete, i have made the thread in the games board

 No.32042

ummm. You should probably first go into stuff that disapproves race science and other stuff that is used to justify slavery. Stephen Jay Gould wrote a book about it. You could also probably look into what authors of the game were trying to say about slavery, there should be interviews. I think this question has better likely hood of being answered if you were to remove the layer of final fantasy from the text. I didn’t play the game so idk.

 No.32953

Just started FFXVI and just from the first few hours of the game (which is great so far) I'm not sure what exactly you want to get from this. For the most part the world of the game is in pre/early feudal slave economy, with production being carried out by a combination of unremarkable peasant workers and magically talented slaves bound to a nobility class defined by their relation to the mothercrystals.

I can certainly see the merit in taking this as an opportunity to analyze a fictional society, in order to build up confidence in your ability to analyze more generally, but don't expect to get many direct lessons about the modern day from it. This isn't a Disco Elysium or even Cyberpunk 2077 where themes and plot beats have direct implications on the modern needs of the movement.



 No.31619[Reply]

Incredible how 1 gay couple + 1 bisexual woman in a video game is enough for rightoid chinletdies to start sperging out and making hour long essays about "wokeness"
16 posts and 1 image reply omitted. Click reply to view.

 No.32785

>>32718
all posts with this flag are literally filler at best, huh

 No.32786

File: 1703721647971.jpg (737 KB, 2048x1361, 1614112720363.jpg)

You have to be way too terminally online to attribute a category as wide as "plays video games" to any one political ideology, or any coherent set of beliefs in general. Not throwing shade at OP but at some of the replies and general behavior on leftoid spaces whenever this topic comes up. Feels very much like some sort of Christian guilt to me.

 No.32790

>>32786
Because Christianity is basically the wests culture espacially in America wich had no culture to carry with it except for all the different protestant branches wich fled to the continent. There is a reason the only 2 countrys with majority atheists were East Germany and Czechia cause they could do whatever they want to the population knowing Russian tanks will crush any revolt for them.

 No.32943

>>31619
I'm more concerned about the lack of police. Not because it's woke or whatever but because it makes the city less "realistic" (like, come on, we have criminals walking around, we play as a fucking classcuck, and yet we're afraid to add some other "bad guys?"). Plus I want to punch cops in the face, GTA allows me to do that so why not Spider-Man? And the story is kinda clunky, I still think that the best Venom storyline was in Spectacular Spider-Man.

 No.32944

>>32786
>You have to be way too terminally online to attribute a category as wide as "plays video games" to any one political ideology
I mean, radlibs and Marxists always try to rationalize some proles having certain beliefs as being due to some external factors like "They're white" or "They're actually petty bourgeoisie." They want to easily exclude them somehow so they can continue rooting for "the underdog" without paying attention to the bad apples. It's like with the Nazis accusing certain otherwise perfectly normal white people of Jewishness or miscegenation because of their "degeneracy" or "immorality" or left-wing/"anti-white" views.

Not all gamers are reactionaries, just as not all reactionaries are gamers. And yes, proles and minorities can be reactionary too, people should stop treating them like sacred cows.



File: 1700529826844.jpg (141.39 KB, 800x426, super tux kart.jpg)

 No.31845[Reply]

What do you use to run Windows games on Linux? Vanilla Wine, Bottles, Steam?
9 posts omitted. Click reply to view.

 No.31886

>>31869
Afaik you can run wine on flatpak without having to install a front-end like Bottles.

 No.31887

just play tuxmath

 No.31890

>>31887
Oh, there is much more. Just off the top of my head:
Xonotic
0 A.D.
Warzone 2100
Minetest
Battle For Wesnoth
OpenClonk
FreeDoom
Urban Terror
Cortex Command Community Project
Veloren
OpenRA
OpenTTD
Cube series and AssaultCube

 No.32892

Lutris
Game library manager with community scripts for running stuff on Wine if need be
Connects to your Steam and GOG libraries

 No.32910

Proton. There's only like 2 games that I have that needed more than 1 minute of setup with it, gaben did a good job



File: 1699334156764.jpeg (400.4 KB, 828x668, IMG_0506.jpeg)

 No.31488[Reply]

- level shrink again back to 60, I know they did this with shadowlands but raising it again in dragon flight goes against what they were trying o do to avoid pissing off fans
- making gold useful again. Seriously retail wow has a fuck load of materials and random currencies I can’t be bothered to look into the lore for or care about. Please blizzard if any employee is reading this, simplify the fucking economy, only hardcore players are gonna be able to understand what the fuck is going in progression considering the amount of shit your casually expected to pick up on mid game.
- keep dragonflights talent tree system, I get not everyone liked it but I appreciate the fact that isn’t was readable for the average new player even if the skills had borderline cryptic levels of complexity behind their function.
- simplify the UI again, add a mouse lock button and an interact button. Simplifying the UI once was an amazing decision that did alot for new and casual players like me, the addition of a mouse lock button built in game and not in an add-on would make moving around way easier, coupled with an actual dialogue/interact key would make the game easy to handle enough for controller/console players.

I don’t care that much about the content at this point, there’s well more than enough of it, I just want the game to feel a lot smoother to play like what you’d find in a single player title.
5 posts and 1 image reply omitted. Click reply to view.

 No.31517

There was a big thing a month or two ago where a lot of people were calling for the game to be massively simplified across the board, especially in the realm of abilities and spells. Brewmasters were awful to play at the beginning of the expansion, you pretty much needed a gaming mouse with 10+ extra buttons to use their toolkit properly. Dunno if it's any better now. The game's also hard to commentate/watch at events because no one can follow wtf is happening on the screen. I'm really interested in seeing how the new seasonal server goes (even if it's directly ripping off the Ascension private server) but at the same time I'm worried the new talents will end up bloating the game and watering down the classes in the same way as retail.
>>31510
They're revisiting Northrend in the last third of the upcoming three-part expansion so they might end up reworking Azjol-Nerub, but that's at least a few years away.

 No.31518

>>31516
Burning Crusade introduced silliness from the books, namely time travel, which is a death sentence for any story. But at least it was confined to basically one location, as an excuse to revisit iconic Warcraft moments.
WotLK completely fucked Arthases character, making him actually sacred good guy by holding back the Scourge, having repressed "innocent" side represented by child version of himself, and the whole "redemption" after he is defeated. "There always must be a Lich King", Im sorry what? That is so fucking stupid, Wacraft Arthas wasnt some reluctant servant enslaved by Lich King, he was cartoonishly evil, delighting causing death and destruction.

 No.32866

Sorry, didn't feel like starting a new WoW thread.
Anyone playing Season of Discovery? I'm interested in checking it out and was wanting to know the leftypol opinion.
>>31517
One reason I gravitated towards FFXIV was because the combo system made it easier to really know where you are at in your rotations, the GCD is much slower and more reasonable, and you can actually see what is happening when you turn down all the graphics. TBH I haven't played WoW religiously since maybe Pandaria or Draenor, but my memories of how fast and chaotic the game became over the years kept me away.

 No.32868

My retail WoW wish list:
>shaman tanks

>>32866
I played it for a couple weeks after it came out and had fun. Not sure where things are now but the servers were absolutely packed when I was playing and everyone seemed to be having fun still. I've wanted shaman tanks for over a decade now so maybe I'm a little biased.

 No.32894

>>31516
>WotLK was fine story-wise
Sorry, but no. Arthas's soul was supposed to have been stolen by Frostmorne. Arthas still having his soul makes the entire Undead campaign of WC3 not make sense. It means he effectively destroyed his homeland and everything he loved for shits and giggles.

What's more, Arthas has absolutely no reason to want to be the Lich King. Ner'zhul, on the other hand, does actually have motivations and reasons to want to be Lich King. Deciding that Arthas is the Lich King now meant that the Lich King we got was completely directionless. What's worse, they changed his personality so that he was a Doctor Claw knockoff instead of the king of banter from WC3. So we ended up getting the worst of both worlds.



File: 1654574946865-1.png (224.2 KB, 625x353, our gnulag.png)

File: 1654574946865-2.mp4 (43.64 MB, 1920x1080, Stalin90 6.mp4)

File: 1654574946865-3.mp4 (12 MB, 1920x1080, 9.0.mp4)

File: 1654574946865-4.mp4 (21.47 MB, 1920x1080, TROT.mp4)

 No.18613[Reply]

A general permanent thread for the ICUP and /pol/eague meme tournaments.
Previous thread: >>10211
Note that during a cup, a thread will be made on /leftypol/, then merged into here after the end.

>ICUP: Infinity Cup, a competition between a wide range of small imageboards.

info - https://anon.cafe/icup/
vids - https://archive.org/details/@icuparchive
>/pol/eague: A 4chan Cup invitational league for /pol/ generals.
info - https://implyingrigged.info/wiki//pol/eague
vids - https://implying.fun

Aesthetics files: https://git.leftypol.org/comrade/divegrass_aesthetics/
22 posts and 10 image replies omitted. Click reply to view.

 No.28418

There might potentially be an icup 8 in 2 months.

 No.28419

File: 1686136646657-0.png (37.67 KB, 536x600, 1659493761899-0.png)

File: 1686136646657-2.png (1.62 MB, 3100x3100, Grace icup ball.png)


 No.28425

>>28419
Grace gives me Mario Strikers vibes.

 No.31472

Depending on the personal situation of the host, there may be an upcoming /pol/eague 8 in March/April.

 No.32821

Potential theme song candidate, although I don't think it will replace The Internationale.



File: 1702791650643.gif (45.7 KB, 220x217, papyrus.gif)

 No.32542[Reply]

Undertale is primarily a commentary on the ways people approach media. Genocide route, in that context, is a response to playing through games in the increasingly prevalent mechanical and consumptive way. While there's enough in there to support Toby exalting authorial intent, I think he's noticing trends in the ways people approach games (consumptive and completionist), but hasn't really diagnosed the cause, which is why he condemns the player for playing through genocide (or choosing to see it without playing themselves) as a personal failing rather than getting at things like the culture industry or trends in game design and marketing that encourage that kind of approach. As not a great fan of authorial intent I still see a lot of value in a game (or anything really) having the guts to resist people who only want to engage with it in a boring or distanced way.
13 posts and 2 image replies omitted. Click reply to view.

 No.32772

>>32768
Its no more complicated than million other things already present in a game. Its not like games are being stripped to their core basic, the trend in the industry is exact opposite, lack of focus, with every AAA title being bloated with different (usually unconnected) mechanics. More options on how to deal with enemies isnt an issue of budget, but of conventions.

 No.32778

>>32772
And a lot of these mechanics are arcane rather than apparent, like Skyrim's stagger being fully reliant on RNG rather than what you would expect either mechanically (stagger/poise stat) or realistically (based on weight and attack impulse). Like a lot of AAA titles have the right ingredients for the game soup, but cannot quite prepare them properly, which ruins the flavour.

 No.32792

File: 1703781087457.png (30.71 KB, 500x402, Oekaki.png)

>>32772
>Its no more complicated than million other things already present in a game.
That's true in a vacuum, but we're talking about the core mechanics here. Those have to interact with more moving parts in the game than any of the subsystems tied to more specific and contextual things. The more complex you make something, the more it will be subject to change when you iterate on it. If you have some more complicated social mechanics, if you change how those pieces fit together, you are then going to have to make sure none of the related systems break with the new changes. If the social mechanics are one of the minor subsystems (like dialogue trees in a typical ARPG), there are fewer things connected that you have to review and possibly change whenever you iterate on that system. On the other hand, if you change the XP, skills, or combat systems a lot of other things are going to have to change, because those are the central mechanics and connect to a lot more things.

 No.32793

File: 1703781496559.png (33.15 KB, 500x402, Oekaki.png)

>>32772
>>32792
>every AAA title being bloated with different (usually unconnected) mechanics.
And to put a finer point on this, it's precisely the lack of connection between mechanics that makes things cheaper. Making the pieces interact is where the most complexity comes from since the pieces become interdependent and iteration on one entails iteration on another. You need to have the different departments at the dev studio coordinating with each other to update the connected mechanics or else you will break things. It's much easier to have the fewest related pieces and let the team split up to make largely unconnected parts that still tie into the bare minimum core systems.

 No.32804

>>32792
you don't need "complicated social mechanics" to sell a concept of an enemy fleeing. like look at fucking metal gear revengeance, if you tear enough limbs, your enemies will just say fuck it and "activate their cloaking" (they just despawn). it isn't a technical feat, and though they were obviously going for it being goofy, it's enough to sell an enemy retreating.



File: 1703214949775.jpg (346.23 KB, 1920x1080, GB0i_DoaQAAmIsK.jpg)

 No.32665[Reply]

Mass Effect 1 having Shepard being an antivaxxer as a paragon option was so funny, same with Liara bringing up she's considered a child in her society right before having sex with Shepard. The most neocon game of all time. The whole Paragon/Renegade thing in Mass Effect 1 boils down to 'America gets UN approval before Iraq' vs 'America goes it alone (still morally correct)'.
10 posts and 3 image replies omitted. Click reply to view.

 No.32777

This thread made me download Legendary edition to start another playthought. Uninstalled after finishing tutorial because I was reminded how bad the gameplay part of this game was. Some of the worst gunplay ever put in a videogame, combined with even the wizard class having like 4 abilities total, each with a minute long cooldown.

 No.32780

>>32777
IMO there's no real reason to play the game now that we know the 'your decisions matter' stuff was a giant lie

 No.32783

>>32777
The first one is the one I return to the most even with all the jank and its combat being the worst of the series. It's comfy being not-space-Jesus and going around reading all the planet descriptions.

 No.32788

>>32775
he was 100% right thoughever and was mega based in ME 2 for killing all the lumpen drug dealers in Omega who were making life miserable for the proles of the galaxy

 No.32789

>>32788
>he was 100% right
only for plot reasons. the whole reasoning was based on vibes. bioware writing at its finest



File: 1703291771534.jpg (64.31 KB, 700x394, a1.jpg)

 No.32691[Reply]

Another instance where the security system is a tool for those in power to opress those below. dude shouldnt earn a life sentence over fucking leaking a video game, rockstar lost 0 money on this shit (if you count youtube views ofc, but even then 99% of people use adblockers, so no ad money) why should someone who leaked a video game trailer (not the game itself) recieve such a harsh punishment while there are people out there with money and status committing crimes way more deserving of such punishment?


https://www.gamesradar.com/hacker-behind-gta-6-leak-will-be-confined-to-a-secure-hospital-for-life-due-to-his-intent-to-return-to-cybercrime-as-soon-as-possible/
11 posts and 1 image reply omitted. Click reply to view.

 No.32709

>>32702
But he did. That's why he's being thrown in jail.

 No.32714

It's more of an indefinite sentence, and it's cuz he said he'll go back to doing it like a dumbass

 No.32721

>>32714
>and it's cuz he said he'll go back to doing it like a dumbass
yeah it seems based but he could do much more if he tried to lay low at first just to get a better sentence

 No.32743

Did the same guy leak the GTA V source code?

 No.32762

>>32695
Yeah the thing about becoming a notorious hacker is that it breaks the anonymity and you can add it to your Resumé/CV which is the strange paradox.



Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / edu / hobby / tech / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]
[ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36 ]
| Catalog | Home