No.30110[Reply]
I hate to say anything good about dark souls 2, but elden rings combat is considerably worse. The only good thing about it is the lack of enemy spam and that’s it. AOE attacks, environmental hazards and gank squads in boss fights, projectile spamming, enemies that exist as ai variants of the player character, unusually high poise enemies, and unpredictable delayed swings make running a melee play through even more painful than it is in dark souls. I’m not asking the game to have sekiros combat pacing, quite the opposite. I like the feeling of weight the souls trilogy had with their combat, it feels sluggish, fair and brutal like the world you were in. Only a few large enemies were actually fast and that’s if they were more lean than large like yhorm or gundyr. Every fucking enemy in elden ring has so much cheese attached to the way they attack that it’s meta to spam jump attacks and rolls which is even worse than the r1 and estus mashing of ds3, also poise is meaningless against spells unlike DS2. It’s a shame knowing DS2 and 3 still have the best pvp that’s far more aggressive with much less of people straight up running away, spamming spells/summons and constantly fishing for jump attacks, parries and backstabs like in DeS and DS1.
17 posts and 2 image replies omitted. Click reply to view. No.30230
>>30217Doom was a ripoff of Wolfenstein 3D, which in turn ripped off Catacomb 3-D which itself ripped off Maze War.
No.30382
Combat in every From game is SNES-tier simplistic. The fact it caught on as its own subgenre shows that bandwagoning redditors don't even understand what made the games appeal to people.
No.30384
>>30382The combat mechanics are simplistic, how they’re implemented isn’t. You have to keep in mind that from games are more lenient on their world and level design than their combat(unless your sekiro). Similar to call of duty, the combat is designed to be as realistic as possible but responsive and flexible enough to allow multiple builds(unless your sekiro). This also means collision interactions with things like poise, knock back, movement, and other shenanigans feels a lot more impactful than in a game like GOW or kingdom hearts.
No.30581
I watched a clip of someone putting Malenia in Sekiro, and it's hilarious how well she fits in that game.
No.34886
>>30382>The fact it caught on as its own subgenre shows that bandwagoning redditors don't even understand what made the games appeal to people.This
From software fell off after bloodborne and you can tell just by how people talk about their favorite bosses
Every single one always pics the flashy, cinematic looking boss
I've been saying this shit ever since elden ring came out that every boss turns into a dodgeroll, then wait for their aoe to finish and dodge roll again
No more boss battles that reward you for paying attention to the environment or anything like in DS1