No.34549
>>34548putting my pp inside of your mouth. wanna play anon?
No.34551
Hey OP what do you think about the social division of labour?
No.34552
What happened to that guy on /games/ that was planning to create a video game syndicate.
No.34553
>>34548Learn how to do original ideas for games.
No.34555
>>34552Nothing matters, we're fucked
No.34557
>she forgot to learn how to do electrical engineering, metallurgy, and mining
how are you gonna make games if you didn't build a computer from scratch by hand, dummy?
No.34558
I believe those things are worth learning but video games feel like such a pointless medium.
No.34559
>learn how to draw
>learn how to animate
>learn how to compose
>learn how to do trig
>learn how to do linear algebra
>learn how to do physics
>learn how to do calculus
>learn how to program (starting with ASM)
>learn how to make games
this is too much to learn, pick at least 1 maximum if you want to become a master, focus in only 1 and you will become a master at it.
No.34561
>>34560Based. Specialization is bourgeois fun, people are meant to have many talents.
No.34564
>>34563Hot take; some people really are just "idea guys" and their contributions should be appreciated even if they are purely intellectual in nature
No.34565
>>34564Isn't the whole concept of a vanguard party just glorified idea guy-ism?
No.34566
>>34561>people are meant to have many talents.I know but you need time and money for this. most people only have time and money for at maximum 2 things to
truly master at. when I mean to become a master, I mean the black belt type of master that goes even beyond the black belt, the real deal, I'm not talking about the person only having the ability, I'm talking about the person being a master at such ability.
but if you have infinite time and money you could master any amount of skills you want but that's not the case for most people.
No.34567
>>34566you need about 10k hours to master a skill and the average career is 80,000 hours before retirement. You have also therefore 80,000 hours of free time and 80,000 to sleep during that same career. Therefore, you can master up to 8 skills in your free time, and up to 8 skills at work, for a total of up to 16 skills if you dedicate yourself full time to mastering skills. But most people will only learn a couple of skills, that's true.
No.34568
>learn how to draw
>learn how to animate
>learn how to compose
you can have someone else do these
>learn how to do trig
>learn how to do linear algebra
>learn how to do physics
>learn how to do calculus
meh, only trig and algebra are useful here. physics and calculus, depends on if you're doing deep engine stuff
>learn how to program (starting with ASM)
you definitely dont need to learn assembly lol, you can program games with a high level language like C# or Python or even Lua (Love2D) if you use libraries
No.34569
>>34568>you can have someone else do thesealso there are royalty free assets
No.34571
all tetris was at first was a couple lines of code and tetragrams made out of text brackets [ ]
they didn't even add a score system until the office got addicted and playing competitively
No.34572
>>34564that's called being a writer lol
No.34574
>>34573nah, at least the indie games i played they had too many endings, so to increase the replayability.
One of the best "Your choices matter" game was Fallout new vegas, and they did not have many endings, but almost every choice had some form of consequence in the end
No.34575
>>34570
>anon ascended to higher tier of existence
No.34586
>>34573I mean there's quite a lot of games with totally different endings based on who you side with, but stuff like 'social' games rarely have your choices matter much yeah
Unique IPs: 19