No.30349
>>30347Rome: total war. It's tactics more than strategy. Your generals develop according to your abillity and choices as a player
No.30350
>>30347Why not Baldurs Gate?
>>30349That's not what is meant by choice and consequence
No.30351
>>30347endless sky, it's like mount&blade but in space, and the lore is interesting. the only problem is that many of the "emergent" paths haven't been completely coded yet. besides that, it is very non-linear
there are some other open source roguelikes that have basically the same problem
No.30354
>>30348Played. I liked both Pillars of Eternity games much more.
>>30349Yeah, not what I had in mind. Although I am willing to settle for strategic/tactical game that at least has colourful selection of factions to play.
>>30350Combat in first two Baldurs Gate games lacks depth, while at the same time DnD systems being overly complicated. Might give 3th one a try eventually.
>>30351>the only problem is that many of the "emergent" paths haven't been completely coded yetThat sucks, seems cool but I dislike playing unfinished games.
No.30355
>>30354Don't know how much you could consider it 'choice and consequence' but Phoenix Point has 3 different factions (technically also 2 sub-factions) you can side with and get their ending, or just a 'neutral' ending where you side with nobody.
No.30357
>>30356I mean I think most people want to play as the good guys, besides you can make all your soldiers mutants if you want and give them like alien venom and that kind of thing (with the appropriate techs).
No.30380
>>30367>playing anything with positive reviewsthere is a slim chance that the game isn't trash
No.30389
>>30380I played it for couple hours. Its actually pretty good (except arbITRARY GAME OVERS WHEN CHARACTER GETS KNOCKED OUT REEEEEE). Much greater depth of character builds than XCOM, right now I only have two permanent teammembers, others (mostly SWAT team) join you only for individual missions. There were handful of dialogue decisions, although I am yet to see anything that would justify that "choices matter" steam tag. Biggest letdown is protagonist being generic anime MC. Very much not a fan of that, but there is an option to switch which of your team members is a main character I havent tested yet. There are these two girlfriends I met (picrel), one of which I plan to put in charge after I acquire them for team (I assume its gonna happen eventually), because, well, one is a muscular tomboy, and the other some kind of goth wizard.
Also, the political subtext of the game would drive average leftypol posters insane.
No.30390
>>30389I read the reviews and a lot of them complained about bad translation and also the general Shonen tone, how are you finding that aspect?
Also yes, the premise of a private policing agency seems highly cancerous, but what can you do.
No.30391
>>30390There is almost no voice acting, other than occassional japanese shouts during battle. Text is understandable, havent noticed anything wrong with it. Characters are all anime archetypes, protagonist being the worst of them as I mention. Plot is yet to kick in, but despite what the game title might suggest, tone is light-hearted and slighly wacky.
Its not just private police thing either, like during the tutorial MC runs up to bunch of criminal and demands they surrender, and mentor chastises him for not shooting first asking questions never. Or one of the mission involving procting real estate development project from sapient wild dogs on whose terrtory its being build. Or off-handed mention on how travel between city districts is forbiden without permit.
But still, of you are fung of tactical games, deffinitely recommended. Seems on the easier side though, if you decide to play it pick hard diffoculty.
No.30400
So (probably) final report on Troubleshooters. Combat and buildcrafting are fantastic here, gameplay aspect of the game is top notch. However, there are no meaningful choices, you occasionally pick a dialogue option with no consequences. And speaking of no consequences, there is no penalty for loosing a mission, in fact there are in-mission checkpoint you can reload to, character getting killed also doenst do anything, after mission they are back at base like nothing happened. Im over 10 hours in, plot is still nowhere to be seen, its just private police slice of life anime, and with main character being so mind-bogglingly boring (seriously, its fucking unreal how life gets sucked out of every scene he is in), there are no stakes, nothing to be invested in.
No.31052
territorial.io is a lot of fun despite being such a simple game
No.31053
>>30367>>30389>>30391>>30400From what you've posted this seems really, really bad.
>>31052What is it? What do you do in it? Why should anyone play it?
>>30354>I liked both Pillars of Eternity games much more.Wow, I am in fact not alone.
No.31055
>>31053Sorry I shouldve elaborated in the first post. I just threw a name out there to lazily bump the thread as I'd really like some game recs
I'd describe territorial.io as a real-time, fast-paced RISK with fluid borders and some diplomacy baked in. The only objective is to paint the map your colour (though people can end the game prematurely with diplo) and you do this with the games single "button", so to speak, sending an x number of the "troops" you accumulate beyond your borders, at first into the unclaimed land the majority of the map starts out as and eventually against the NPCs and other players. The limit and rate at which you can accumulate these "troops" is determined by the amount of "territory" you control (using scare quotes because I believe technically both the troops and map itself are all referred to as pixels; its essentially more pixels = more pixels). And yes that's pretty much it.
This being a free browser and mobile game the cost of entry is zero and people should play it for the same reason you'd play any video game, to kill time, but this gets bonus points from me for checking off a lot of my personal boxes; simple yet engaging online strategy game that isnt too time consuming. It's not something you can binge for hours on end but for a game to play a few rounds of every now and then I think its worth a mention
That said my bar for recommendable game is probably lower than most as despite wanting to game there just isnt a lot that catches my eye so I take what I can get and this one has kept me coming back many months now.
No.31057
>>31056I hope I didnt oversell it. again a big selling point for me is its simplicity and I get an inordinate amount of joy out of map games.
One negative I will mention is that it seems like the main playerbase is outside of NA somewhere because once it gets into the late afternoon here the number of folks playing drops off bigly.
No.31795
>>30390The translation is poor. There aren't many errors, but you can tell it was made by ESL's. It got way too annoying for me.
No.31796
>>31741Seems to play out like a modern version of Die By The Sword.
Janky fun :D
No.31798
>>31796Exanima is similar
No.33158
>>31741lol I love how jank the inverse kinematics are
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