>>27534>only had 2 years of development which for a modern game is satirically low when you need typically 4 - 6 years of development time just to finish anything.I'm not sure this was the reason, you know. I've heard it said that this game was supposed to be a live service, and halfway through development that was scrapped; that must have had a serious effect on the game's content. As for the lack of polish, look at Mass Effect Andromeda- that was in development for years, and still ended up a buggy mess.
I think a bigger problem is the law of diminishing returns, or the tendency for the quality of games to decline. Budgets and development time for AAA games have ballooned since the good old days, but at a certain point you will run out of people to sell games to. That's where monetisation comes in, but even that's been done to its utmost now, with microtransactions, lootboxes, DLC, in-game currency, season passes, multiple special editions, merchandising, tie-ins, sponsorships, subscriptions, and probably more. Many of these serve to make games worse as well, which will slowly put more and more of the audience off. It's at the point now where even games that sell millions of copies can be classed as failures by publishers because they didn't make as much money as had been forecast.
This leads me to the prediction that we will reach some crises of game development, in which the contradictions inherent in the games industry will be resolved one way or another. What I'm not too sure of is when this will happen.